What you want to do ?
As per title:
Need to test the angle (range) of the cursor (or an object) in relation to player for a 2D platformer. (Trying to program the player to be able to shoot stuff towards where the mouse is. both with realistic hitscan-like weapons and projectile based stuff.)
What is the issue ?
Couldn’t find a good way to do it (Or think of one using the options I saw)
Give a screenshot of the events
Don’t think it’s necessary in this case, but just to be safe: