I do this Topic to sort out what i want and how i have done it, will do it, or get help in doing so.
It will also help me to keep an overview and a storage place for later use (sitting in sweden atm, far away from home ).
It could also help or inspire other people who want to archieve something similar.
If you have a better idea, or a more efficient way to archieve what i am doing, please let me know.
Note: The Sprites of Rilou is just a placeholder. I want to use the 64x64
px LPC Charts (Liberated Pixel Cup) at some point. That means a extension of those Sprite sheets from 4 to 8 directions. LPC Sprites would make it easier to have visual display of the current equipment and hopefully have the player to choose race, sex and even costumize the char. Imagine the player having something like this:
Chapter 1 Movement
Maybe some random Idle animations if staying idle for longer
walking not much to add here
Will enable run attacks.
Some Issuses regarding multible button pressing. Nothing hard to fix. Will be finalized, when i have the full button layout.
Working with variables. My concern atm, as i am testing this, is that my ZHeight barriers are not big enough to stop the player from just running throu them. but if i make them bigger it will not make a realistic collusion environment and look stupid
slowing the player down would be a sad solution.
Chapter 2 Items
Still WIP, as everything else. 1 annoying issue is, that i instantly shoot the arrow, that i just picked up. maybe i create a pickup button, different from the shoot button, would solve it, but i dont really like that solution.
Chapter 3 UI
Apart from the common Health/Magic/Stamina, i also want to implement food and drinks.
Also a Hypothermia meter ala Cheskos Frostfall would be cool. with weather protection stats for equipment.
As for Stealth, i dont know yet, if i want a meter for it or have it hidden and let the player guessing. I want 2 stealth parameters, visibillity and audibillity
Chapter 4 Inventory
I have to say, i am pretty satisfied how this turned out.
This is how i am using the inventory atm. i am uncertain on how i will manage the autopositions of the icons in the lower menu. likely something with variables + -
Chapter 5 Skilltree
Still working on the interface.
Skills i want to include are:
talk your way out of danger and into pleassure.
Fletching arrows/animals are friendly/sniper skill
Medicine, antidotes, potions, poisons
a minigame for smithing would be awesome.
Chapter 6 Perktree
Does not work at the current state. It was working at some point, but when i try to save some space via sub-events, something got broken.
Stealth branch 1: Sound
Perk1 (Sneak/2) Perk2 (Sneak/2)
Perk1 (Sneak/2) Perk2 (Walk/2)
LVL20: Like a cat
Perk1 (Sneak Soundless) Perk2 (Walk/2)
Perk1 (Walk Soundless) Perk2 (Run/2)
Perk1 (Run/2) Perk2 (Soundless Movement)
Stealth branch 2: Visibillity
Perk1 (Sneak/2) Perk2 (Sneak/2)
Perk1 (Visibillity/2 in Shadow) Perk2 (Visibillity/2 in Shadow)
Stealth branch 3: Thief
LVL5: Force break
Perk1 (Smash wooden Door/Chest) Perk2 (Tool break)
Perk1 (more audio clues) Perk2 (Raking)
Perk1 (Pickpocket) Perk2 (Lockinside visable)
Perk1 (Pocket++) Perk2 (Pick equiped)
Alchemy branch 1:Potions
Perk1 (Alkehol/Medecine+) Perk2 (Health/Stamina potions)
Perk1 (Stamina+ potions) Perk2 (Mana Potion)
Perk1 (Health+ potions) Perk2 (Mana+ Potion)
Perk1 (Max Stamina/Health potions) Perk2 (Max Mana Potions)
LVL50: Pure Essence (5min Timeduration)
Perk1 (Endless Stamina Potion) P2 (Endless Mana Potion)
Alchemy branch 2:Poisons
About Enemy AI
I cannot even get the animations going. somehow bathfinding behavior seems to have only 180 degree angles, instead of 360
interesting combat is going to be far in the future
I Try to update it from time to time.
If anybody want wo offer some help, it would be very appreciated.
The Project to download:
Be avare that it is faaar off of ready and not cleand up yet.