A lil problem here
I can’t figure out how to make my player object know which enemy object is the nearest. It’s in a top down game.
Thanks
the “pick nearest object” isn’t do what you want?
Gonna try that.
But i am afraid that a bunch of allys searching for nearest enemys and enemys searching for nearest allys at the same time will be very performance consuming.
you asked:
usually there is one player per game. how could I have known?
My bad sorry.i shoud have say i have multiple allys fighting multiple enemys
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