Can you also add a level creator?
@arthuro555 hmm… It’s not really in my plans atm, but maybe after release I will start thinking about it who knows. Thanks for the suggestion though, I like hearing ideas like that a lot.
I like the cuteness of the game :). Seems like a good place to chill. Will buy it today
Thanks you so much
beautifull. Cant wait…is there like a date of release allready ? Or it will come when it comes…
Thanks a lot @StudioGrcar : )
So I just don’t want to put a release date until I’m 100% the game is ready, there is still a lot more to finish and do so I don’t want to rush anything because of a deadline or something like it, I’m just doing my best and when I feel it’s ready, a teaser, a gameplay trailer and then a release trailer will be out.
The teaser will be coming soon…
I want to thank @Gruk for his help today with the knockback effect, I’ve been trying for a long time to make it happen but never succeeded, I just love this community
I mean I never really asked about something here and never found a solution for it, there is just too many good people here that will help you no matter how crazy or simple your problem is, I’m always learning here
And because I love this community, here is a small clip showing something totally new I’m working on + the knockback effect … there is a lot of new stuff in this new world!
As always stay awesome
The first official gameplay reveal Surprise!!!
Enjoy 1 min and 30 sec of “Miko Adventures: Puffball” gameplay!
Today I improved how Miko walks on rocky or sandy terrain, which helps me create even more cool looking and complicated environments…
Get Miko’s Adventures (50% off … 1 day left): https://bit.ly/329HGKt
A WIP for a new level I’ve been creating today for “Miko Adventures: Puffball” … this is just 20% done .
This level will have many surprises and cool stuff to explore while keeping the challenge at the top.
A new level is 95% finished
Consists of 2 separate biomes!!
Game is challenging (as always) and full of surprises for you to explore
Hope you like what you see so far
What are light green square on first screen ? Crate/ladder ?
I see lot of objects ^^, how you organize all these stuff ?
@Bouh Yeah there are tons of objects but I optimize everything so it doesn’t affect even 1 fps of the performance of the game.
The light green objects are for the monsters to jump on and move around platforms (something that I’ll show soon in a video).
About the background I draw it in Photoshop (drawing can take a week full time…) then slice it in separate pictures (this allows me to add details as much as I need without affecting the performance at all).
and then comes the second layer (platforms)
there are 3 types of platforms:-
1- one for grabbing ledges (dark green) (Kink helped me with this one)
2- one for just walking on, walls, or just places with nothing to grab on (red)
3- jump through platforms (on the mushrooms and stuff like that) (pale blue)
then comes the crystals and how I put them around the level
then (jugs - boxes)
then monsters and how they move and interact with the environment.
then puzzles (if there is any)
and a lot more…
and finally optimization … like removing objects that I don’t like or stuff like that to maintain stable fps all the time.
A single level could take from a week to 1 month to finish… (usually 3 weeks)
And yeah that’s like 10% of what’s actually there
I mean there are pages and pages of coding and stuff … a lot of stuff … just too many
But hey I love it and that’s what matters the most : )
The most important thing about this is to just keep everything tidy like using tags, naming folders, objects, assets and the place of everything … also cleaning your code to the most simple thing it could be in so that if you leave the game for a while and come back you don’t feel overwhelmed (also if helps with performance a little)…
And yeah life is good, it’s hard but it’s good
Hope that answers your question
Awesome work! So cool seeing such a large game being developed. I hope you can share some insight about how you manage optimisation on such large levels.
@convictedweirdo Thanks a lot
Yeah I was thinking of uploading some videos while I create or draw levels, it’s always fun to share behind the scenes stuff.
I uploaded a new small gameplay for “Miko Adventures: Puffball” (No sound FX)
Hope you like what you see far