I am making a game in the low resolution of 256x192 (ZX Spectrum res) and I am having trouble with text displaying my money on screen. (Seen here with the C:4)
It seems that, although I can turn off smoothing for sprites, there is no way to do so for text and with a font that needs to be 8x8 pixels max, this causes an issue with scaling and the anti-aliasing of the text displayed on screen.
It is readable, but because it isn’t pixel perfect it does not fit in with the look and feel of the game, as I am going for a ZX Spectrum look, with only the Spectrum’s 15 system colors and the anti-aliased font looks out of place, as it clearly uses more colors and isn’t as crisp.
Is there any way to turn off font smoothing?
Or failing that is there a ways that I can convert the score variable into single digits, starting from 00001 to 99999?
This way I may be able to convert each of these digits into a corresponding sprite animation for each number to be displayed…
It’s just a thought, but I am tearing my hair out thinking of a solution which will not compromise the look of the game and so far I am unable to come up with anything, any ideas out there?