Inverted Collision


#1

When you invert collision you need to be all the way into an object to get the inverted collision


#2

this doesn’t make sense to me.
what you are saying to trigger your condition “is not in collusion with…”
triggers only when 1 of the colissionchecked objects are almost completely overlapping?

if you have object1 and check if it is not in collusion with object2 and you use more then 1 object1 or object2 it will return true & false, because there will always be another object that it isn’t in collusion with.