custom Hit Boxes are currently set to quadrilaterals - should this give me hope that sometime in the future the polygon can be set to handle more points? One of the puzzles I have to work on in the future will have hexagonals joined together:
making the use quadrilateral shaped hit boxes “interesting”.
Speaking of Hit Boxes - can you change the custom hit box window so that only the coordinates section scrolls? This will keep the shape visible and reduce the likelihood of a misplaced vertex.