Sometime I find a bit slow to drag 'n drop or copy/paste objects to make a scene in GameDevelop,and I was looking for a better way.
I have an idea for how the scene editor can be more “fun” to use,and maybe faster in some cases.
I made an example of the scene editor in GameDevelop,so you can test my idea how it feels like to use.
You can download it from here:
docs.google.com/file/d/0B1sXiYO … sp=sharing
How to use:
You can select an object and place it in to the scene,by pressing the left mouse button.
Press it once to select an object,and press it again to place the selected object in to the scene as many as you want.
You can also rotate the selected object before place it,by pressing the Q or E on the keyboard.
You can reset the object selection by pressing the right mouse button.
You can drag and move placed objects inside the scene by moving the cursor over the object and press and hold the left mouse button.
You can delete placed objects from the scene,by moving the cursor over the object and press the right mouse button.
You can also rotate the placed objects inside the scene,by moving the cursor over the object and press Q or E on the keyboard.
No saving,loading or importing feature,I made this only to test my idea.
I think it can be more convenient and faster to make scenes.Of course we can keep the present way to rotate,move,scale objects and other settings on the top of this.
My idea is mainly about selecting an object and “drawing” inside the scene instead drag 'n drop and copy/paste every single time.
Simply just select an object only once and place (draw) selected object as many times as we need.
The way of rotation,moving and deleting of object in my example is only my solution for test but I think it fit my idea,after I have done it I just realized that I like it,so I decided to post my idea
I hope you (and everybody who may try my example) like the basic concept of my idea,because I like it I would like to have something like this in GameDevelop to make scenes