After playing about ten times, I saw that it is as I wanted it, neither easy nor difficult. Visually something bothers me and I can’t figure out what it is… which makes me insecure to share and makes me wonder if the game is really ready. I opted for a 960X540 resolution, and lots of enemies and prey, and I think that’s why it got almost 90 megabits (can’t be sent by email). Should I redo the project with a lower resolution and with fewer enemies and collectibles? Many games I see have only the player and an enemy in an infinite scene that speeds up and makes it impossible to play for a long time, but my game can be played for hours and hours without this kind of difficulty if you just worry about surviving…
In short: The player will control a fish that will have to flee from bigger ones and “eat” other smaller ones. The larger fish take 1 life and the smaller ones give points that vary (10, 50 + 1 life, 100) and the seahorse 1 life + 1000 points. Colliding with jellyfish is harmless, but it loses 20 points. If the player loses all lives = Game Over, but if he can accumulate 100000 points = Game Win. Given the amount of points available in the game, I think someone can win in about an hour.
The intention was to create an interesting and enjoyable game to be able to pass the time, and it’s been almost a month since I started to elaborate and draw all the arts, compose the songs, watch tutorials… now I wonder if I managed to do something really interesting that whoever plays will invite others to play too… and I am in doubt if I share or not, if I should invest to transform it into a “profitable product”, if I should disclose. Does anyone else feel that way when they finish their projects? Can anyone suggest what I should do?