Hi, I would like to clarify how HTML game updates are handled.
If I upload some HTML game online and play it, I notice that the whole game is stored in the browser’s cache and I am able to close the browser, come back later, and when opening the page again, the game starts up without downloading most, if not all, of the assets again. The loading screen is often instantaneous.
This suggests that the game stays on the user’s browser until the cache is cleared. If so, how would updates to the HTML game work when I make changes to certain areas of the uploaded game?
Is there a way to ensure that a user will always be pushed the new changes (especially for changes within existing scenes where the output “codeXX.js” file name stays the same)?
Does GDevelop have a check that perhaps looks at the timestamp of the output files and updates them with new ones? If not, what would be a best practice to force changes to existing files?
Thank you for any info anyone may have.