Heroes of pixels (couch local pvp game)




	HERO SELECTION: now the text have differents colors (thanks "GDevloper 5" developers for making this possible!)
	Bug Fix: fixed some informations of mostly skills.

	- Strike skill cooldown 0.6 -> 0.5
	- Dash skill:
			- renamed to Shield Charge;
			- no longer stop when colliding with a enemy hero;
			- now the shield sprite change position when Dashing, to match the new match; 

	- Fireball skill cooldown 0.8 -> 0.6

	- Shoot skil cooldown 0.3 -> 0.4
	- Vault skill no longer stop when colliding with a enemy hero.

Thanks for all GDev5 developers of engine for amazing updates and fixed the compile build online so now I can make the Linux and MacOS version!!!


- New scoreboard using Trophies and others icons instead of numbers.
The scoreboard will use icons based in what game mode are you playing.
The amount of icons will be the same as need to win the game.
In the future the player will choose between 1-5 rounds to win the match, so this way will be displayed the right number of icons for the victory.


[0.0.7]Random Hero selection and Multilanguage Menu

- Character Selection scene now is based in vars, making more easy add more classes;
- Resumed the Credit List;
- "Press CONFIRM" text was altered, the two words are now splitted into different lines;
- Improved the buttons indicators in menus.

- Translation System working;
- New language: Brazillian Portuguese.

- RANDOM SELECTION: now you can random select your HERO, the random only selects non-selected heroes;
- HEROES now have the class name centered in the sprite;
- Adjusted a little the arrows indicators of HEROES and TEAM selection;
- BUG FIX: now when player 3 or 4 not bugging the amount of players in each team (making the game not end well or miss positioning the players).

- Now the bow z-order become higher when aiming down, to be more realistic.


Working a lot in the Beta version of “Heroes of Pixels”. Improved a lot the sprites and coding, more news soon.