Heroes of pixels (couch local pvp game)


#1

HEROES OF PIXELS launched pre-beta in ITCH, time to make a friends party couch to kill each other in the arena!

INFOS:
A combat arena for friends kill each other in local couch.
You can play 1v1, 1v2, 2v2 even 1v4 and 1v1v1v1, just everyone select his teams!

FEATURES:

  • Up to 4 teams and 4 players in what team wants;
  • 1 Arena;
  • 1 Mode SURVIVAL: the last team alive wins;
  • 4 Playable heroes (planned at least 12).

DOWNLOAD NOW!!! Link: https://alexandrevianadev.itch.io/heroes-of-pixels


#2

I didn’t test it as I’m on my phone right now, but please send the exe file directly, not in a rar archive. And why do you only publish the windows version? Do you use Windows APIs?


#3

To be honest I am noob on this, so I uploaded in rar because the single file .exe what was compiled from GDevelop using Electron aren’t working, I saw some posts of people saying to not use the single .exe file because of this and others bugs.

The electron compile provides only windows api right? anyway I put as a linux and macos game too in ITCH.

Thanks for asking!


#4

…What? Of course it works on Linux and Mac, why would you be able to export to them if it doesn’t work?
And they didn’t tell you to pack your installer in a RAR file (why even a RAR, seriously) with the installer. What you were meant to do is inside GDevelop click on export as zip for windows and upload the zip file.


#5

Where is this option? I used the Windows/MacOS/Linux (manual) and compiled using Yarn and Electron.


#6

I was talking about online build but whatever. If you followed this tutorial:
http://wiki.compilgames.net/doku.php/gdevelop5/publishing/windows-macos-linux-with-electron
I don’t know how you even got to a single exe file. You were meant to get all the loose files and make them in a ZIP file not a RAR before uploading it.


#7

What is the problem with rar?

compiled

I compiled again and send this single exe file named HEROES OF PIXELS setup 0.0.1 and worked on my friends computer, but here the installation does not work.

EDIT: now worked on my PC, idk why wasn’t working when I compiled and put in ITCH.

This is the files what results in compiled, a setup and a win-upacked version.


#8

Yes, zip the contents of win unpacked. And RAR is bad because it’s not better than zip but proprietary.


#9

even if is win-unpacked will works in Linux and MacOS?

really thanks for all helping!


#10

anyway, thanks for all tips and explanations!! :smiley:


#12

HEROES OF PIXELS got updated! Version 0.0.2.

New character selection menus and some bug fixes.


#13

I forget to post here, new big arena update making the arena be more realistic and fun!

[0.0.3] CHANGELOG:

ARENA BIG UPDATED:

  • New sprites for walls inside arena, including a gate and some lost/old objects lefted by other heroes.
  • Better ‘3D ingame’, now players can pass more near to walls and hide a little, what makes the area for walk/shoot bigger and more realistic.
  • Shadows in arena affecting players.

HEROES UPDATED:

  • Shadows of heroes now have transparency to match to shadows in real life.
  • Projectiles (Arrow, Explosive Arrow and Fireball) now have range.
  • Bear Trap now have a duration for each trap independentky.
  • ROGUE stealth now makes him be transparent instead of only shadows, what makes more easily aim at cost of beign more easily spotted.

HUD:

  • Now overhead HUD (HP bars, Energy bars and Charges), AIM and Floating Damage Numbers moved to layer HUD to always be rendered up than everything else.

SPAWN CHANGED:

  • Players spawn is based in numbers of teams now, if has 2 teams one team will spawn in the left-middle and the other in right-middle. If has 3 or more teams each player will spawn in his respective corner.

BUG FIXES:

  • Fixed some bugs with wall collision boxes.
  • Fixed the Divine Hammers not consuming charges when missing any enemy.
  • ROGUE sprint no longer have a loop sound effect, now only plays once.

[0.0.3b]

BUG FIXES: - HUNTER shot arrow colliding well with ROGUE.


#14
  • I found the UI too small.
    There are some icons in game on top right, i don’t know very well what is it there are tiny.

  • Menu are almost good, you should display which touch press for continue or back.
    You show ‘Press COMFRIM’ but with it show the button for confirm :wink:

There is something very important if you want people play, make your game easy to use.
See for overcooked for example the interface show you the button to use. I know where i can click and go. In your menu i don’t know where i’am and how do something.

(Yes you can see the options and )

  • Moving, dash, hit, and shadow are cool.

-Not sure but when the ennemy die the sprite the z-order change and come before the other player.
And if the player move, the z-order is recalculated.

  • Weapons pass above the wall all around the screen.

Can you avoid to user to make a choice about control ?
See again overcooked for example. Simple menu, simple control. Fun game because easy to use.


#15

Hey arthuro555, some people said the game aren’t running in Linux and MacOS, so maybe is a cool thing update the tutorial about building using Electron saying that dont will work on Linux and MacOS.

Idk if I need compile on this OS, but at least here, building on Windows and using Electron makes the game not work in Linux and MacOS.


#16

Thanks for your big feedback.

Yes, I have plans to make the skill icons bigger, to people have a track about cooldowns times.

About menu, yes, I need put this, next update what I am working on is about new menus, so I will put what is the select and back buttons.

I am glad you like moving, dash hit and shadow :smiley:

When player die I just rotate the sprite, change his color using codes and delete HUD and weapons. The Z-index changes based in center of sprite in Y coord. Once the center of one character become bigger than the other in Y coord so he become higher Z-index.

What you mean about avoid user to make a choice? You mean put the game only for joysticks?

The weapon part, if I undestand well, is working fine, the weapon only will be hidden if the player is part hiding on walls. If you mean attacking through the walls this is a thing I need fix.

Thanks a lot for everything, very helpful feedback, I will keep a eye on overcooked and other games.


#17

Until I research a bit Tell them to use wine, and if they say “I have Catalina” tell them too bad that’s what happens when you upgrade Mac os without thinking


#18

Try running electron-builder with -mwl


#19

Cant compile for MacOS.
Get this error: Build for macOS is supported only on macOS, please see https://electron.build/multi-platform-build
What makes sense when you read the link above.
I will try to build Linux when I have more time.


#20

[0.0.4] Huge menu update, some heroes balancing.

MENU:

  • New layout and animations.
  • Animations now are working both keyboard/joystick and mouse.
  • Resolutions menu now working with Fullscreen/Windowed mode toggle, and some 16:9 resolutions like: 1920x1080, 3840x2160, 1600x900, 1366x768 and 1280x720.
  • Now you can see what controls use for navegate in each menu.
  • Changed the “Tutorial” to “How to Play”.
  • Updated image of “How to Play”

CONTROLS:

  • Now when choosen “1 keyboard + 3 gamepads” or “4 gamepads” schemes you still can interact with menus using keyboard arrows, enter and esc.

ARENA:

  • Round timer before starting put more in the center of arena layout.
    Bug Fix:
  • Round timer before starting the round now not count when the game is paused.
  • Mouse not working when clicking in Options when in Pause menu.
  • Unpausing after going out options in Pause Menu in game.
  • Remade walls to be more larger.

HUD:

  • Now the skill icons are bigger (2x than the previous size)

GENERAL HEROES:

  • Fixed a bug when the heroes dead sprite not updated the z-order, making some wierd rendering orders.

PALADIN:

  • Strike and Divine Hammers base damage from 7 to 6, when in Ultimate effect the base damage down from 9 to 8.
  • Strike energy gain from 10 to 7.
  • Divine Hammers no longer stun, now he heals the Paladin based in charges consumed, heal 2 points for each charge.
  • All skill icons updated.

HUNTER:

  • Bear trap received a updated and now have a small shadow.
  • All skill icons updated.

ROGUE:

  • Stealth and Sprint become one skill named Stealth.
  • New skill: Throw Dagger (Deals 6 damage. Ranged. Energy generated: 7. Cooldown: 4s. Can apply Poison and Stun exactly like Stab)
  • Update the Rogue skills information to match the new updates.
  • Poison now makes sprites of weapons and shields green too.
  • All skill icons updated.

MAGE:

  • Freeze now makes sprites of weapons and shields blue too.
  • New Teleport animation.
  • New Frost Nova animation.
  • All skill icons updated.

#21

Choose keyboard and controller , or only keyboard for two, etc