I didnât test it as Iâm on my phone right now, but please send the exe file directly, not in a rar archive. And why do you only publish the windows version? Do you use Windows APIs?
To be honest I am noob on this, so I uploaded in rar because the single file .exe what was compiled from GDevelop using Electron arenât working, I saw some posts of people saying to not use the single .exe file because of this and others bugs.
The electron compile provides only windows api right? anyway I put as a linux and macos game too in ITCH.
âŚWhat? Of course it works on Linux and Mac, why would you be able to export to them if it doesnât work?
And they didnât tell you to pack your installer in a RAR file (why even a RAR, seriously) with the installer. What you were meant to do is inside GDevelop click on export as zip for windows and upload the zip file.
I compiled again and send this single exe file named HEROES OF PIXELS setup 0.0.1 and worked on my friends computer, but here the installation does not work.
EDIT: now worked on my PC, idk why wasnât working when I compiled and put in ITCH.
This is the files what results in compiled, a setup and a win-upacked version.
I forget to post here, new big arena update making the arena be more realistic and fun!
[0.0.3] CHANGELOG:
ARENA BIG UPDATED:
New sprites for walls inside arena, including a gate and some lost/old objects lefted by other heroes.
Better â3D ingameâ, now players can pass more near to walls and hide a little, what makes the area for walk/shoot bigger and more realistic.
Shadows in arena affecting players.
HEROES UPDATED:
Shadows of heroes now have transparency to match to shadows in real life.
Projectiles (Arrow, Explosive Arrow and Fireball) now have range.
Bear Trap now have a duration for each trap independentky.
ROGUE stealth now makes him be transparent instead of only shadows, what makes more easily aim at cost of beign more easily spotted.
HUD:
Now overhead HUD (HP bars, Energy bars and Charges), AIM and Floating Damage Numbers moved to layer HUD to always be rendered up than everything else.
SPAWN CHANGED:
Players spawn is based in numbers of teams now, if has 2 teams one team will spawn in the left-middle and the other in right-middle. If has 3 or more teams each player will spawn in his respective corner.
BUG FIXES:
Fixed some bugs with wall collision boxes.
Fixed the Divine Hammers not consuming charges when missing any enemy.
ROGUE sprint no longer have a loop sound effect, now only plays once.
[0.0.3b]
BUG FIXES: - HUNTER shot arrow colliding well with ROGUE.
I found the UI too small.
There are some icons in game on top right, i donât know very well what is it there are tiny.
Menu are almost good, you should display which touch press for continue or back.
You show âPress COMFRIMâ but with it show the button for confirm
There is something very important if you want people play, make your game easy to use.
See for overcooked for example the interface show you the button to use. I know where i can click and go. In your menu i donât know where iâam and how do something.
Hey arthuro555, some people said the game arenât running in Linux and MacOS, so maybe is a cool thing update the tutorial about building using Electron saying that dont will work on Linux and MacOS.
Idk if I need compile on this OS, but at least here, building on Windows and using Electron makes the game not work in Linux and MacOS.
Yes, I have plans to make the skill icons bigger, to people have a track about cooldowns times.
About menu, yes, I need put this, next update what I am working on is about new menus, so I will put what is the select and back buttons.
I am glad you like moving, dash hit and shadow
When player die I just rotate the sprite, change his color using codes and delete HUD and weapons. The Z-index changes based in center of sprite in Y coord. Once the center of one character become bigger than the other in Y coord so he become higher Z-index.
What you mean about avoid user to make a choice? You mean put the game only for joysticks?
The weapon part, if I undestand well, is working fine, the weapon only will be hidden if the player is part hiding on walls. If you mean attacking through the walls this is a thing I need fix.
Thanks a lot for everything, very helpful feedback, I will keep a eye on overcooked and other games.
Until I research a bit Tell them to use wine, and if they say âI have Catalinaâ tell them too bad thatâs what happens when you upgrade Mac os without thinking
Cant compile for MacOS.
Get this error: Build for macOS is supported only on macOS, please see Multi Platform Build - electron-builder
What makes sense when you read the link above.
I will try to build Linux when I have more time.
Animations now are working both keyboard/joystick and mouse.
Resolutions menu now working with Fullscreen/Windowed mode toggle, and some 16:9 resolutions like: 1920x1080, 3840x2160, 1600x900, 1366x768 and 1280x720.
Now you can see what controls use for navegate in each menu.
Changed the âTutorialâ to âHow to Playâ.
Updated image of âHow to Playâ
CONTROLS:
Now when choosen â1 keyboard + 3 gamepadsâ or â4 gamepadsâ schemes you still can interact with menus using keyboard arrows, enter and esc.
ARENA:
Round timer before starting put more in the center of arena layout.
Bug Fix:
Round timer before starting the round now not count when the game is paused.
Mouse not working when clicking in Options when in Pause menu.
Unpausing after going out options in Pause Menu in game.
Remade walls to be more larger.
HUD:
Now the skill icons are bigger (2x than the previous size)
GENERAL HEROES:
Fixed a bug when the heroes dead sprite not updated the z-order, making some wierd rendering orders.
PALADIN:
Strike and Divine Hammers base damage from 7 to 6, when in Ultimate effect the base damage down from 9 to 8.
Strike energy gain from 10 to 7.
Divine Hammers no longer stun, now he heals the Paladin based in charges consumed, heal 2 points for each charge.
All skill icons updated.
HUNTER:
Bear trap received a updated and now have a small shadow.
All skill icons updated.
ROGUE:
Stealth and Sprint become one skill named Stealth.
New skill: Throw Dagger (Deals 6 damage. Ranged. Energy generated: 7. Cooldown: 4s. Can apply Poison and Stun exactly like Stab)
Update the Rogue skills information to match the new updates.
Poison now makes sprites of weapons and shields green too.
All skill icons updated.
MAGE:
Freeze now makes sprites of weapons and shields blue too.