Hey there, last few months I wasn’t able to work a lot on this project because of actual work, but here’s a new preview with some new stuff and improvements.
New stuff:
- End-of-stage miniboss
- More varied environment (~10 new destructible pieces)
- Animated projectiles
- Shield prototype (limiting mechanics pending)
- Friendly energy barriers with destructible generators (not fully exploited yet, but the starting point for active scenery elements)
- Background star prototype (It’s not very good yet, I slapped it together yesterday late and it’s meant to be Sirius)
Improvements:
- Improved pace of environment destruction
- Improved path timing (no sluggish sections anymore, miniboss reached in 7 minutes)
- Improved projectile collision (by axing their physics, lol, thanks @Gruk !)
- Better explosion rhythm
- Nasties target NPC ships
- Internal optimizations (machinegun, collisions, physics throttling, deletion of objects left behind for good)
All in all, even if I couldn’t devote as much time as I wanted to it, in every iteration I’m feeling more confident in a first alpha release.
Things I absolutely want to have before a first release:
- Weapon and shield limiting mechanics
- Finished HUD for the new mechanics
- Reintroduction of player death animation for the current player model
- Less wobbly miniboss
- Start and end of stage messages, even a placeholder
- Improved background star ( Current one looks like a sticker but I wanted something there)