gametemplates.itch.io

Big news everyone:

gametemplates.itch.io now offer help in a more direct and personnal manner with making your games.
We also looking for freelance developers and artists to add to our contact list in case we need some help with some of the work we have.

As many of you requested and suggested, among other thing, we also offer to write documentations and tutorials for any “how to” questions you may have or we can also book a time that suit you and provide help over Skype or Messenger.

For more details visit:
gametemplates.itch.io/

Fantastic news everyone!
We have setup a forum at gametemplates.itch.io
gametemplates.itch.io/forum

In case contact in email is too much trouble for you, especially if all you aiming for is FREE content, now you can leave your request also on the forum for any features, examples and templates that you would like us to do and we are going to take it in to consideration. In case you be using the forum and make requests, please also mention that if you want the example or template for GDevelop, it may be obvious reading here but it may be not going to be obvious reading at the forum as we do support multiple engines now, GDevelop is only 1 of them.

However, we are unable to provide technical support on the forum and in case you are posting your request on the forum we can not guarantee the work we do, if we do is going to 100% the way you want it and we also can not agree to any deadline.

Have a good day

Wonderful news!

We are considering to make an Isometric RPG template.
In case you are interested let us know, and also mention what features would like to see.

You can find our currently planned features here:
itch.io/t/267026/isometric-rpg-template

In case I receive no feedback I take it the GDevelop community is not interested and I’m considering to use an other engine in that case that I do prefer. Tiled for maps with either Phaser, AppGameKit or MonoGame

What do you think of adding some system like :

  • Door opening
  • A slab with a crate on it opens a door
  • Drop an item on the ground

This sounds great. I was already astonished about the beautiful new example game.
Some thoughts for the template:

  • Enemies that move towards the player (pathfinding behaviour) , changing their sprite animation according to the movement angle
  • Mele attack for the player that damages and pushes the enemies back a bit.
    In other words the basics for a diablo like game that can be extended.

I have noticed the silence on on my own game too. But I think one shouldn’t judge the situation by the number of replies. My WIP thread doesn’t get any feedback (apart from you :wink: ) but it has a lot of views non the less.
Even if you don’t get feedback now, your template will be helpfull for al lot of people in the future.
A small game engine like GDevelop lives and dies with it’s community support.
The Game Editor engine for example has long been abandoned by it’s developer but the community keeps it alive.
GD has a lot of rookies and (sadly) only a few experienced users but by giving newcomers plentivull tutorials, examples and templates we could transform more rookies into experienced users.
I think it would also help, if GD would get its own page on Itch and other game sites to get some more attention.

I was thinking really to get the core mechanics done only, Things like opening doors and staff must be added by the user anyway to switch between scenes.

Yes, I can make the player to drop item on the ground and also the enemies to drop a random item or the actual weapon they are using and cloth they are wearing. I guess, I could add a simple variable to set what you would want the enemy to do when killed.

Also crates and barrels to drop random item or a selected item.
I have added these to the list. Thanks.

Yes, 8 directional movement is on the list. Melee to push enemy back is interesting, could be also a functionality of items like shield. I added to the list. Thanks.

The problem with that, an isometric RPG will be extremely complex and going to take lot of effort to make and going to require effort to use and I don’t want to make something that no one going to use or not going to be useful because of the complexity or because of limitations.

I’m not sure if I can target beginners with this and if I can not but only advanced users then I would prefer using Phaser or MonoGame or even AGK even though AGK does not support OOP, but I could come up with something similar.

It is a decision I haven’t made yer, but I need to.

In MonoGame and Phaser I could write a routine that would create the whole game from a Tiled map alone.
You could make the whole game in Tiled by creating the levels, add the enemies and creates and mark object locations, set object variables right in Tiled and then the template I make would read this info and generate the game.
From your point of view it would be not much more difficult than using GDevelop, but from my point of view I would have lot more control and I could also make the template more organized for advanced users.
It would also have the benefit I could even supply multiple constructors to allow you to configure your object in any ways you want.

With using GDevelop it would be more limited and restricted what you can do and what I can do yet I have doubts regarding it will be simple enough for beginners and no coders and flexible enough for advanced users. I would need to do this from scratch anyway because GD has nothing to help me with, maybe the inventory array but even that is a bit limited I may be better off creating even the inventory from scratch using structures, so from my point of view I see no benefit in using GD. And the only thing GD would help you with is the level editor but Tiled could be just as good really…

Any thoughts on Tiled+Phaser/MonoGame or GDevelop + groups/external events would be welcome.

I guess I could make a prototype in GD of what I have in mind with some basic things like add player with 8 directional movement, and some objects to interact with and then all of you have something to comment on if it would be something you could use or not and if not why not and then I can make the decision if I can improve the workflow iin GD or better to go with Tiled+Phaser or MonoGame.

I’m going to release the prototype by end of this week, in the mean time please continue list any features you would like to see in an RPG template.

Thanks.

Hi all!

So I have done a very quick prototype of what I have in mind.
It is including only the functionality to open or break storages that is going to drop an item. It is nowhere near the final design, only a quick demonstration of the basic concept:
You can download it from here, from the bottom:
gametemplates.itch.io/template- … gkdlkehjff
It is not public for now, only for you guys who reading this topic and the forum at itch.io.

EDIT://
Since the community did not show any interest I decided no to waste my time with this and removed the page.
It is not going to be made or anything else in GDevelop.

In case you have any questions, suggestions regarding any of the examples, templates at gametemplates.itch.io please use our forum here in the future:
gametemplates.itch.io/forum

Thanks.

Maybe you can add this example :
Load_From_URL.zip (33.7 KB)

This is really awesome, thanks for sharing :slight_smile:
I have changed a little to be able to use also the mouse/touch too and added some variables to set url, object name and animation number so people don’t know JS can still play with it :laughing:
gametemplates.itch.io/gdevelop-examples

All the examples and templates now available at GitHub under MIT license means you can do with the examples and templates whatever you want, share them, redistribute them, say it yours and contribute with improvements or even new examples if you wish.

Visit:
github.com/GameTemplates/GDevelop-Examples

To celebrate the new release of GDevelop that include custom functions that we have been waiting for so long, I have started a new project on GitHub with the purpose to collect some useful functions to share:
github.com/GameTemplates/GDevel … -functions

It is work in progress, I’m going to share it on itch.io when I consider it done or certain I’m not going to add any new functions myself. Too bad we can not copy and paste functions at the moment, but when we have this feature available I hope this project going to worth gold to some people.

In the mean time, we can still copy the actual events if you really want something in your game and feel free to contribute with you own functions on GitHub or improve the existing ones or share some ideas, what sort of functions would you like to see.

You can find the list of functions currently added to the project here:
github.com/GameTemplates/GDevel … onlist.txt

Have fun!

We have a public Trello board now serves as kind of roadmap, ideas, plans to be worked on:

Feel free to share ideas, suggestions, requests you may have on Trello and vote on the projects you would be more interested in.

2 Likes

These seem like a nice set of resources. Congratulations on your hard work :slight_smile:

1 Like

Thanks. I really hope some people find them useful.
Too bad I don’t really get any questions, requests, suggestions so I can’t be sure. I hope the ability to vote and comment on Trello might change that. Otherwise all I can do really is experimenting for myself and share it in case I got something that works :yum:

1 Like