Hello admins and developers,
i have created a very nice game, with effects and solider sprites and so on, the game is like tower conquering game, you order your soliders to move from tower to another by dragging, number of soliders come out is half the total number present in the tower, and they are created by repeat for (time) and in hidden view.
a timer for each created solider is then triggered with scene variable to show and move them one by one to the tower.
now the problem is when there are many soliders viewed on screen the game slows down, but not upon creating so its not related to number of sprites rather than the visible movement on screen.
i have set the min. FPS to be 60 and max. FPS to unlimited but still issue isnt fixed.
can you please support.