Force angle not working when using sine movement behaviour?


#1

I have an object with an installed behaviour sine movement but when I add a force angle at y position the sine movement cancels the force angle?


#2

Thats bc that behavior dont support it try going ind the behavior code and change it ;D


#3

Try disabling sine when you apply the force so when the force is over reactivate the sine Beauvoir in the object


#4

That will 100% work else gdevelop don’t work


#5

Maybe this will work


#6

thanks for the reply I would like the behaviour to be active while having the object move at y position on an angle at the same time but it doesn’t seem possible?


#7

You have to make your own sin movement, or, as noah sad, modify the behaviour you’re using right now, to take the angle into account.