I’m very happy to share that zzzzz, my first game ever made with GDevelop, is officially released on Steam!
If anyone wants to check it out, here’s the link to the store page:
Even though the game mechanics and art are quite simple, everything was made with GDevelop and Piskel. It’s a retro platformer and the main goal of the game is to beat all the 10 levels in sequence (without dying) - it’s quite hard, to be fair. I don’t want to tell everything about the plot of the game, because I think it would spoil it a little bit (sorry!!).
I’d like to really thank both GDevelop and this forum in particular for all the help and tips gave in order to finish this game. This is a truly helpful space, and I hope I can contribute further with new developers!
As I said in my last topic (on How do I… section), I’m currently doing a tutorial about how to publish your GDevelop game on Steam, since this was the most difficult part of all the process. I hope it will help new developers and people in general that want to publish their games on Steam as well.
Again, thank you! and for those who want to play zzzzz: good luck!