Hey all,
While I’m still working on redoing my Not-a-vania example using new methods/solutions I’ve learned over the last year+, over the weekend I got an idea to use my Metroidvania camera method and slightly modify it to work for a Zelda-style action/adventure game.
You can play around with it (and download the example) here: GDevelop Action RPG / Top Down Adventure Camera and Transition Example by Silver-Streak
The camera itself, including the room transition, is a single event. The “freeze the player and enemies when transitioning” took more events than I expected, but everything is still just one screen worth of events.
I’ve submitted it to see if it meets the needs to be included as an example, and may use what I’ve learned here to update the Metroidvania camera, too. Let me know if anyone has any questions/concerns on it.