Its been a while, since i started this little experiment.
I thought i´ll finish it up and publish here for everyone interested.
a custom camera shake is included.
The highlight here is the Shadow, that indicates your position. With this necessary feature , actual gameplay with 2d jumps is possible. I made it with a tiled Sprite to dynamically change the height/width. It works pretty well, but doesn’t update fast enough to be perfect.
For everyone who wants to use it: The Tilebased shadow was made, before sprite masking existed. The Masking extension does this much better.
I did an isometric (dimetric) example too, to show, how to use the masking extension for the shadow.