Dynamic camera movement

Hey everyone,

I want to make my platformer game feel more dynamic.
A big part of that is the camera movement.
So my question is:
How can I make my camera move with a delay, not going up that much when you jump, and move forwards when you go fast?
I know it is a long question, but is there a simple solution for something like this?
(if you want to know what I mean, look at some Sonic Mania gameplay videos)

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That example looks very cool. Nice work there!

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Here’s a good tutorial on camera movement by Wishforge Games How to Add a Smooth Camera Movement in GDevelop - Tutorial - YouTube

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Wow, that example is very cool, thanks!
I will definitely take some notes :wink:

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And that tutorial also looks really useful, thanks!

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