Have a Player with draggable behavior and a sprite with platform behavior below it. When I run the game the player lands on the platform as expected. Now I drag the player left/right/up everything is fine.
But when I drag him down player breaks through the platform. Arent platforms supposed to be unbreakable.
Also tried same thing with player (draggable, not platformer) surrounded by four sided boundary. Again everything is cool but when you force the player against any of the walls player crashes out of the enclosure.
Any way to prevent this?