Hello everybody. I’ve read on the platformer tutorial that you can display a variable amount with a text object using " " + ToString(Variable)VariableName)). However, I found out that this only applies to SCENE variables. I want the character’s health and money stored globally. I have the text object set as a global object, but it only works with scene variables, not object variables or global variables.
Is it possible to use a text object to display the value of a GLOBAL variable instead of a SCENE variable? If so how?
Or if I’m over-complicating this, please let me know.