Hello everyone,
I have a dialog with options. After the yes option is selected, I want the npc to have an other dialog.
To do that, I used Branch yes has been visited. But when I do that the dialog in yes branch is skipped…
Thank you
Hello everyone,
I have a dialog with options. After the yes option is selected, I want the npc to have an other dialog.
To do that, I used Branch yes has been visited. But when I do that the dialog in yes branch is skipped…
Thank you
If you want soldat2b text in the dialogue then fill the text of soldat2b in the Yes branch.
Hello Mixen, thank you. But What I want is one player has visited yes branch, the npc react differently…
You can use commands for action…
And do
If __ command is called
Do something
Thank you but it does not work with commands
Yes i did that
Plus in the json file I put << command >> in the dialog but nothing happened
don’t make your commands long
My command name is << test >>