Hello, I want to create a ball animation like the animation shown in the image. Any idea how to do this? Can I do this with the particles emitter or not? If yes, how can I make such an animation?
Create (each frame) a small object at the position of the ball and reduce its size and opacity.
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You could also create a particle emitter with a max of 1 object, no gravity or other forces, destroy on finish and place it where the ball is. Almost identical to what @Gruk suggested, but you won’t have to worry about reducing the size or destroying it when it’s finished (pretty much create, place and it’ll look after itself)
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Thanks for your answers! How do I get the same shape animation as in the first image? I have this now:
Play round with the setting. For a 32x32 pixel circle sprite, I got this tail :
from these settings :
using these events:
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Thanks for all the answers!