My apologies! I will surely open a new thread next time I promise
I have arranged the z_order of all the objects, as well as grouped them into categories in the object group panel when I started creating the objects along the way.
Character objects appear before the background object, and GUI objects with a high z-order of 1000, all with the same timing, and nothing is less than 100% alpha channel, so All solid colors too at the moment. My player object is at z-order 10 and background is at -1. Both do have animations, though, whereas other object in the game going through testing and placement have no animations/extra frames than the 1 sprite.
Maybe it is an animation issue? Because my run animation doesn’t work at all either, but my walk, idle, jump, and fall work just great
My background has a single animation that lasts 10 minutes for day/night cycle, so about 60 frames there and timing 10. 60*10=600 and 600/60 = 10 min.
So I am not sure why else it is disappearing, BUT the background does the same! Strange, huh? lol Its not a too big deal since I can execute the game and close it out then they appear again most of the time. Just wondering if that was something commonly reported or not and if it was an active bug.
Gonna keep pushing though!