Count Object Condition: Unintended behavior for created objects within sub event

Greetings,

After speaking with a few gdevelop guardians in my original thread, it looks like the Count Object Condition is causing unintended behavior for object creation as a sub event, or as Gruk put it

this condition is interfering with the instance filtering GDevelop makes to apply the actions

Which roughly translates to "All objects of that type are being effected rather then just the spawned object. It’s as if you’re using a For Each Object loop."

I have created a simple project that be played here or downloaded from here that has normal creation with the Q key and the bugged creation with the W key

Image of the event sheet can be viewed here.


Running: Windows 10, GDevelop 5.0.0 - Beta 99

Thanks!

Edit: Github issue created here.

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