Hi there,
I’m not good at Math so pardon my “noobness” but when my object rotates past 180 degrees via MouseX and MouseY, it turns back into negative/reverse degrees. How can I make it rotate normally in degrees like 0~45~90~135~180~225~270~315~360 and back to 0 instead of going on and on?
Sample project file:
https://ufile.io/055ubpmh
Thank you in advance.