I would like to play a different animation when my pathfinding object is moving in a certain direction or is stopped. However I can’t seem to get it to work at all.
The regular angle of object/angle of displacement/overall speed conditions don’t seem to work with the pathfinding behavior.
The pathfinding specific condition for speed never seems to work, it always seems to be at the maximum speed of the object, not its current speed on screen. And I couldn’t find any operational way to detect the direction or angle of movement.
E: As stated below, I have fixed the speed issue.