I want the enemy to change it’s color to full white and change it to normal quickly (like flashing) to represent that it’s been hit. I try using the white (255,255,255) tint but it’s not working. I try to use reddish color and it works. Is there a way that I can do a effect that represents hit and change the color of the object to full white?
As stated in that other thread, the tint action treats 255,255,255 as default and there unforunately isn’t a way to adjust brightness or anything like that in Gdevelop unless I’m mistaken, so you’ll likely need to create a white version of your sprite and manually switch to it when your enemy takes damage
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Thanks to both of you!
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