I am working on a Card Game. The Decision to make it an App was a little late, so i had to redo most of the design, some logic/layout and still have to redo the Deckbuilder.
Wich i had to do anyway cause of the corrupted save file.
But that beeing said, i think i get it to a testplayable stage in a fiew weeks (Local PVP Hotseat). A Duel mode vs AI and eventually online PtP is in the planning.
The Game is inspired by Duel of Champions.
PreAlpha Testbuild to download Andorid APK:
Card Game App
Build V0.014 comming soon.
What there is Already:
33 Cards so far, 2 Factions, 4 Spells from different Spell Schools.
Melee: Your Typical hand to hand Combat Guy, played in the Frontrow and recieves Retaliation from Combat, if the Enemy Survives. Can only attack whats in front of it.
Schooter: The Ranged guy, is played in the Backrow and recieves not Retaliation by Combat, while also does not retaliate itself. Can attack Front and Backrow.
Flyer: Can be placed anywhere on you side of the Field. It usually recieves retaliation dmg, but can also Fly over enemy Melee units to attack the back, and even the enemy Hero, if there is no Shooting or Flying unit blocking its way.
New Unit, The
Mage: Similar to the Shooter, but this guy can also be placed in the Frontrow, and deals magic dmg.
Swarm. Yep, where this guy comes from, there more. Play a Swarm Creature and you get a Copy of another from your Deck, if you have one. Very Useful, Since there is not automatic Draw at the start of the turn, and drawing uses up your Heroaction,which is also your recourse.
Charge: Charges right thru the Frontline into the Backrow. If there is a creature in the Frontrow, it will Battle it first, and when it survives, the combat with the Backrow begins.
Attack Any: Cards with this super handy Abillity can attack anywhere on the field, and do not need to be placed in the same Row in order to attack. Even the Hero is not Save!
Stealthy: You dont see me, you dont shoot me with that Firebolt. Cards with this abillity cannot be targeted with anything other then Combat.
6 Different Spellschools, based on the elements, Fire/Water/Earth/Wind + Life/Death
There will be a a Faction for each Element.
Centered around the Fireschool is the Demon Faction
For the Water Faction is planned to have a Nordic Tribe Faction, ala alt Germanic/Vikings/GoT Wildlings
The Windfactions are the Garudas, half human, half birds, Not all of them will be able to fly.
The Earth Faction, living under the Earth or in the Dessert and Mountains are the Orcs,
as strong/wild/brutal as ever.
The Death Faction are of cause, the Undead, the Moonlight Walker.
Last but certainly not least are the Sylvians, Elves, Fairys, Animals, Tree kin, Ents, Fighting for Life.
a neutral human faction is likely to show upat some point too, ala roman empire.