So I am making sort of a hybrid platformer, in that the enemy is running back and forth from left to right, the difference being that my “gun” is in first person position, not off to the side as in typical platformer. Picture a “shooting gallery” setup. To make my “bullets” go in the direction of the enemy, I turned them facing up in Piksel, but during “play” in GDevelop, the bullets left the gun traveling 90 degrees to the right. So I then added a force at 270 degrees to them, which made them leave the gun going forward, The problem is, they shoot over the head of the enemy, and nothing I do (lowering the y on the projectile, adding force, etc.) seems to fix this. Any ideas?
Best regards, Bill Carey