The PlayerHitBox object use forces and platformer behaviors, if you can try to choose one of them not both if possible.
But I’ve seen a strange thing, everywhere is used PlayerHitBox, and all forces are applied on it, except once, you add a force directly on Juliette01.
and @Gruk, about the glitch, its gone from my preview as well, on my pc it runs butter smooth, but in some yourube videos its still not working, and it keeps happening on my Asus Zenfone 5, Redmi note 8, Redmi note 9, Samsung A01.
And the game doenst even run on LGK10 and Samsung galaxy J7
I can’t download that one, no compatible device. Is that one HD resolution as well?
Do you get the issue in network preview and in the default Web export?
Also, you could try setting a higher minimum frame rate, check if there’s any change.
I’m still noticing the issue. That’s so frustrating. I triple checked my code, changed every misplaced thing. Followed all the tips you guys gave me. There is something wrong with apply force. Definitely
Well, it didn’t. There’s still something very wrong and I can’t find what it is. I don’t know how forces work, but if I had the same problem with this position*timedelta alternative, its more like a rendering problem than a applyforce problem.
I cracked my head and coudn’t find another way to fix the issues. I’m almost 1 million downloads, so theres a lot of people with lower spec cellphones having this issue very often. That kinda sucks, I never had this problem with games that are not infinite runners.
I can try it for the credits. But i think it would be a little harder for the monsters, right? once that they keep changing the direction and speed, and also, i always thought that tween behavior is a very heavy behavior. is that wrong?
Well it is a bit heavy, but you can always trigger the Tween then after finish remove the tween, sometimes destroying the Object where the Tween was applied and sometimes just remove the Tween only.
I use it all the time for a text object that display enemies damage when the player attack on them so I create a text at enemy position with a Tween to move from enemy.X(), enemy.Y() to up.
Something like this.