Another thing about my grand strategy game [SOLVED THANKS :)]

Read my first post, it is right below this one, that one is way more important and this one won’t make sense without it.
I want to be able to have maybe a number on each province that shows the amount of people/troops or something there, it really doesn’t matter. All that matters is that is there an easier way than making a separate text for all 100-orso provinces currently in the game?

For consistency I will put here part of what I write in the another thread:

It is perfectly possible to dynamically write things on the scene during runtime. This is done by creating a single text object and creating instances of it and changing the text of each instance using events. Examples included in each GDevelop distribution include projects that demonstrate how to manipulate the text object dynamically.

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