animation change

How to resolve the conflict of animations when two keys are pressed at the same time. for example, shooting while running or jumping, shooting arrows. how can I do it

well you just add another animation for shooting and running at the same time

There are a few options:

  • Make it so you can’t do both (add a condition to your shooting controls “PlayerObjectName is Jumping” and then invert it)
  • Add a separate animation as ginman mentioned, then set up sub events.
Attack Control Condition Here (when J is pressed, or whatevr)
--PlayerObjectName is Jumping (Inverted) || Set PlayerObjectName Animation to Shooting
--PlayerObjectName is Jumping || Set PlayerObjectName Animation to ShootWhileJumping

etc

thank you very much it worked
:+1:

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