I am creating a 2D rpg game with overhead perspective. For the enemies I have sprites with 4 direction animations. In my algorithm the enemies are created outside the camera and move toward the player but, even if I deselect the “allows diagonals” option in the “TopDownMovement” behavior, they move in diagonal. Is there a way to impose only 4 directions movement to the enemies as they move toward the player (i.e. like zig-zag but 90 degrees for the angles)?