Bug 1 - Somes players are saying that the button to close the game is not working on iOS. The action works just fine on preview and most android devices
Bug 2 - When a particle with additive rendering is created, the whole tilemap object gets white like it also had (or somehow inherited) the aditive rendering mode.
opened 08:26PM - 01 Jul 21 UTC
🐛 bug
## Describe the bug
Whenever an additive rendering object is created, the tilem… ap object on screen somehow inherit that additive rendering and gets all white.
## To Reproduce
Steps to reproduce the behavior:
1. Setup an tilemap object
2. Create an particle with additive rendering checked or an light object
3. Preview the scene
4. See error
Video below:
https://www.youtube.com/watch?v=zCPcB9C_EjA&ab_channel=IttaloOrniloXD
[Source forum](https://forum.gdevelop-app.com/t/2-weird-bugs-exit-game-and-tilemaps-particles/33231)
Gruk
June 22, 2021, 1:24pm
2
Thanks for reporting.
For issue #1 , you need to confirm which GDevelop version and which iOS version.
For issue #2 , can you share a dummy project demonstrating the issue?
Is this only iOS too?
#1 Lastest Gdevelop update, tested on iPhone 11 and 12 with iOS updated.
#2 Gonna record the dummy project asap
1 Like
@Gruk I noticed that any additive rendering object spreads to the whole tilemap object. It also happens with light objects, as shown on video.
1 Like
Gruk
July 12, 2021, 11:14am
6
Sorry for not answering earlier, I was away.
I see you have reported it directly on the Github
Yes. Thanks! Lets wait now
1 Like