We can set the opacity to a value, but how come we can not get the current opacity value in the expression editor?
it would be useful to get the object to gradually become opaque
We can set the opacity to a value, but how come we can not get the current opacity value in the expression editor?
it would be useful to get the object to gradually become opaque
You can do it through the condition and action related to the opacity. But surely it would be useful to do other things in function of the current opacity
How do you gradually do it though?
Using lerp in the expression?
can you share the formula for a gradually changing value
Just by using the action with the “+” operator instead of the “=” operator.
Darkhog’s splash screen template use this effect:
[url]GDevelop splash for your games!]
The logo opacity is increased by 15 opacity… units per second
Conditions : ...
Actions : Do -128*TimeDelta() to opacity of object
This will remove 128 units per seconds. As maximum opacity is 255, your object will be made invisible in 2 seconds.
Check the platformer template, it’s applied on coins.
thank you guys. This makes a lot of sense now